Hjem

       

       


      “THE THIRD PLACE” - COMPUTER GAMES
      AND OUR
      CONCEPTION OF THE REAL.

      May 20th-21st, 2005

      IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen S,
      room 3A14.

      Computer games have become a dominant influence in modern culture, and are set to gain an ever increasing importance in the years to come. This development gives rise to a number of questions.

      Among these is the question how computer games challenge andaffect traditional conceptions of what it is for something to be real. The aim of the workshop is to initiate a discussion between computer games researchers and philosophers on this question: What is the ontological status of the objects and events in a computer game, and how do they relate to objects and events outside of the game? On the one hand, an answer to this question must recognize that objects and events in computer games are real in some sense. On the other hand, it must also recognize that they are not real in quite the same sense as objects and events outside of the game are. To accommodate the reality of these objects and events, we need to consider our conception of the real as such.

      The workshop is open to everyone, and interested parties that are unable to attend are encouraged to notify the organizers if they are interested in possible collaboration or information about future initiatives.

      Program:

      Friday
      09.30 Games in Virtual Environments: Towards a Virtual Ontology of Games
      Prof. Espen Aarseth

      10.30 What is Real?
      Prof. Olav Asheim

      11.30 Framing the Ludic Commons - Cooperation and Conflict in Multiplayer Games
      Ph.d. Candidate Jonas Heide Smith

      12.00 Lunch

      13.00 Reality and Mimesis: Aristotle on Computer Games
      Ass. Prof. Hallvard Fossheim

      14.00 Discipline Reloaded: Players, Game Design, and Technologies of Power
      Ph.D. Candidate Miguel Sicart

      15.00 The Half-Reality of Games
      Ass. Prof Jesper Juul

      16.00 Possible Worlds and Real Worlds in Interaction? Semiotic “Transworld” Perspectives
      Prof. Patrick J. Coppock

      Saturday
      10.00 The Myth of the Real in Gran Turismo
      Ph.d. Candidate Charlie Breindahl

      11.00 Real or Virtual? Does it Matter for My Spatial Orientation?
      Ph.D. Candidate Anita Leirfall

      12.00 Lunch

      13.00 Challenge-perspectives on Games
      Ph.d. candidate Sara Mosberg Iversen

      14.00 Interpretation, Interaction and the Anchoring of the Real
      Ph.D. Candidate John Richard Sageng

      15.00 Notes for a Phenomenological Ontology of Virtual Worlds
      Ph.D. Candidate Tarjei Mandt Larsen

      16.00 Plenary discussion

      The workshop will be held at seminar room 3A14 on the IT University of Copenhagen, Rued Langgaards Vej 7, 2300 København. It is a collaboration between Filosofisk Prosjektsenter in Oslo, Center for Computer Games Research, ITU and Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo.